Category: Dev Log


Diagonal Movement and Character Interaction

This is the second part of my tutorial on introducing diagonal movement into RPG Maker. In the first part, we started with the default project: 4-directional movement and no support for diagonals movement. We modified...


Dev log: Demystifying movement collision detection

In a previous dev log, we explored how movement is done and I provided a very bare-bones implementation of “pixel movement”, which allows you to move your character along a finer movement grid. In this article, we explore how map movement collision...