Category: Dev Log

4

Diagonal Movement and Character Interaction

This is the second part of my tutorial on introducing diagonal movement into RPG Maker. In the first part, we started with the default project: 4-directional movement and no support for diagonals movement. We modified...

1

Dev log: Demystifying movement collision detection

In a previous dev log, we explored how movement is done and I provided a very bare-bones implementation of “pixel movement”, which allows you to move your character along a finer movement grid. In this article, we explore how map movement collision...