End Phase Triggers
This script extends the troop event system with “end phase triggers”. This is simply a final check on all of the event pages when a victory/lose condition has been met. Any pages that can...
This script extends the troop event system with “end phase triggers”. This is simply a final check on all of the event pages when a victory/lose condition has been met. Any pages that can...
You may be familiar with “parallel process” events, but one thing that you can’t do with parallel processes is to assign an action trigger to it so that the event will do something different...
This script allows you to assign a custom battle BGM to troop objects. When a troop battle BGM is specified, that sound file will be played instead of the default battle BGM. It also...
If you look at my scripts page, you will find a number of “unsorted” scripts near the bottom. Most of them are pretty old, and most of them aren’t particularly flexible. The problem with...
This script is a debug tool that allows you to see the region for all of your tiles on the map. This is useful if you wanted to check that your events work properly when...
The Battle Manager provides support for multiple battle systems in a single game. The script uses an intuitive script call based approach to determining which battle system should be used. Under this script, your project...