Negated Conditional Branch
This script allows you to create negated conditional branches in your events. For example, if your conditional branch tests “if actor exists”, then the negated conditional branch tests “if actor does not exist”. The...
This script allows you to create negated conditional branches in your events. For example, if your conditional branch tests “if actor exists”, then the negated conditional branch tests “if actor does not exist”. The...
This script allows you to create splash screens using events. When the player launches your game, a special “splash screen map” will be loaded and start running. You can use events in this splash screen map...
This script replaces the way common events are created and managed. Instead of using the database to set up common events, you create a special “common event map” and all events on that map...
This script allows you to create events using a “reference event”. The purpose is to allow you to create an event once on a map and re-use it across multiple maps. This is useful when you...
This script provides several utility functions for changing equips. If you are using scripts that provide custom equip types, you won’t be able to use the default change weapon/change armor. Additional functions can be added as...
This script provides a set of methods for conditional branch checking involving parties. You can use it to determine whether another party is at a specific position on a map.