Command Manager
The command manager is a framework that changes the way commands are handled in RPG Maker. It provides developers with an intuitive way to customize each and every actor’s commands from the basic “Attack” and “Item” commands...
The command manager is a framework that changes the way commands are handled in RPG Maker. It provides developers with an intuitive way to customize each and every actor’s commands from the basic “Attack” and “Item” commands...
This article is part of the pixel movement dev log series. The script so far can be found here. In the first part, we looked at how to customize the map’s movement grid from 32×32 pixels...
In a previous dev log, we explored how movement is done and I provided a very bare-bones implementation of “pixel movement”, which allows you to move your character along a finer movement grid. In this article, we explore how map movement collision...
The Party Command Manager is an add-on for the Command Manager that allows you to quickly create and setup party commands.
As a scripter, I write scripts with the goal of being plugged into any project and suddenly a developer has just solved a problem. In this article I discuss a certain technique that I personally have...
File I/O is an important topic when it comes to RPG Maker. Everything that you work with is stored in external files and are loaded by the engine at run-time, whether they are database...