Basic Overview of Blend Modes
In this article we explore a feature built into RPG Maker sprites called Blend Type. Personally, I don’t see it come up very often, and initially I didn’t have much idea how it works...
In this article we explore a feature built into RPG Maker sprites called Blend Type. Personally, I don’t see it come up very often, and initially I didn’t have much idea how it works...
In this article I discuss a particular type of interaction between the player and events. We start by looking at the basic “action” trigger and how it works. Afterwards, we go straight into how we can turn...
This article discusses some techniques for improving the look and feel of your game when it comes to skill commands. I discuss how skills are set up and assigned to actors, realize that everyone uses...
In this article we go over the “Region” property in your tiles. Tile regions are unique to RPG Maker VX Ace. It explains what a region is, how you can use them, what RPG Maker uses...
This is the third part of my dev log on implementing diagonal movement in your RPG Maker VX Ace project. In the first part, we modified the movement scripts to allow diagonal movement and to use diagonal sprites...
By default, the game only allows you to move in the four orthogonal directions: up, left, down, right. This script provides support for eight-directional movement in your game, adding support for diagonal movement. To move diagonally,...