Double Cast State
This plugin allows you to easily double the number of times certain skills are casted.
When a particular state is added to an actor or enemy, all of their skills will hit twice as many times.
For example, by default, when you cast heal, you only heal once. However, when the double cast state is effect, you will heal twice for the price of one!
Download
Plugin: download here (right-click, then save as)
Installation
Download the plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the DoubleCastState plugin.
Once it is in your list of plugins, turn the plugin on.
Usage
First, note-tag states with
<double cast>
Which will specify that they have the double cast effect.
Then, note-tag all skills or items that can e affected by this double cast effect with
<can double cast>
Only skills or items that have this note-tag will have the double effect.
Hello. I find your plugin very intriguing and useful. I am just starting out making games and your plugin is what I am looking for. I just don’t know how to download it and also I want to use in on my games.
This state is a bloody godsend Hime and thank you for it. Haste is finally a proper Haste! 🙂
I have a idea / request if you ever get the time. If you’re familiar with Final Fantasy 1 or Wizardry, both allowed progressively more hits as an actor leveled up / gained Agility. By the default engine AGI feels woefully under powered. Just an idea for something that would likely be fun! 🙂 Thanks again for this script!
Hmm, so basically tying number of hits to a particular parameter?
Exactly. Say if 30 was the multiplier then number of hits would be
1+ (Agi/30). My project is stalled due to tech issues but I think it would be an interesting script! 🙂
Would this only affect the “attack” skill? Or other skills as well, potentially?
In the examples I gave it only affected the default attack skill, but depending on the complexity it may be interesting to make it work on some skills via notetag.
Sorry for delay, been away for holidays.