Overlay: Passage Map

OverlayPassageMap1

This script overlays a passage map on top of the map spriteset. It allows you to display the passage-settings of your tiles for debug purposes.

Download

Script: download here

You will need this spritesheet.

Installation

In the script editor, place this script below Materials and above Main.

Download and place the required spritesheet in your Graphics/System folder.

Usage

You can choose which sprite you want to use in the configuration.
You can also add your own by adding additional rows to the image.

You can enable/disable the passage map using a script call

$game_system.passage_map_disabled = true/false

This might help when setting up passage tiles on your parallax maps.

OverlayPassageMap2

Here is a custom sprite that uses lines to mark passability. Credits to Galv for the sprite set.

OverlayPassageMap3

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8 Responses

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  2. black ants says:

    An impressive share, I simply with all this onto a colleague who was simply performing a small analysis on this. And then he the truth is bought me breakfast because I ran across it for him.. smile. So allow me to reword that: Thnx for that treat! But yeah Thnkx for spending plenty of time to discuss this, I believe strongly about it and enjoy reading much more about this topic. If possible, as you grow expertise, would you mind updating your website with an increase of details? It is extremely ideal for me. Huge thumb up in this writing!

  3. xtsukihime says:

    Script has been updated and handles looping now.

  4. mwm5 says:

    Forgive my poor English,I‘m an Asian and Engish is not my mother tongue,below is some of my hope,not my request……

    When I set “loop map” at the editor for one map and use this script,the display of the sprite will be disappeared sometimes.Also,your Region Overlay script has this bug too.

    And is there a way to make the script display passability of the event?

    Thank you for your script,I like your work very much!

  5. Fielleux says:

    Hi,
    I just found this script and it’s pretty helpful but it’s kind of very tedious to run the game, check passability and change what need to be changed.

    Is there a way to make the script display passability directly in the editor ?

    Thanks for your scripts anyways !

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