Monthly Archive: November 2015
By default, when a target successfully counterattacks, they would automatically evade the attacker’s action, and then respond with a normal attack. This plugin changes it so that the target does not evade automatically, and will perform...
Ever had a random encounter, but wanted to make it so that if the party loses, instead of simply going to the game over scene, you could play some custom events? Or maybe you have a...
In RPG Maker MV, damage calculations are performed when one battler uses an action on another battler (including themselves). So for example, let’s say your actor attacked an enemy using skill #3. The game would look...
In RPG Maker, you have something called “actors” which are the characters that the player controls. All actors are grouped into a “unit” called a “party”. Actors can be added or removed from parties at anytime...
Do you want your enemies to have levels like actors? You could use levels as a way to determine their difficulty level compared to the actor’s current level. For example, if your actor is currently level...
Would you like to provide some visual indication that a state has been added or removed? By default, when a state is added, there isn’t really any visual indication beyond a little icon in your...