http://himeworks.com/wiki/index.php?title=MV_Formula_Library/Damage_Formulas&feed=atom&action=historyMV Formula Library/Damage Formulas - Revision history2024-03-29T00:17:36ZRevision history for this page on the wikiMediaWiki 1.26.2http://himeworks.com/wiki/index.php?title=MV_Formula_Library/Damage_Formulas&diff=169&oldid=prevHime at 16:59, 1 March 20162016-03-01T16:59:58Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:59, 1 March 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Shared by Michael Morris from Res Judicata.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Shared by Michael Morris from Res Judicata.''</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Related Topics==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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</table>Himehttp://himeworks.com/wiki/index.php?title=MV_Formula_Library/Damage_Formulas&diff=168&oldid=prevHime: Created page with "Damage formulas by default are used in Skills and Items, and are primarily used to determine how much base damage the action will inflict. The following formula varia..."2016-03-01T16:59:35Z<p>Created page with "Damage formulas by default are used in <a href="/wiki/index.php?title=Skills&action=edit&redlink=1" class="new" title="Skills (page does not exist)">Skills</a> and <a href="/wiki/index.php?title=Items&action=edit&redlink=1" class="new" title="Items (page does not exist)">Items</a>, and are primarily used to determine how much base damage the action will inflict. The following formula varia..."</p>
<p><b>New page</b></p><div>Damage formulas by default are used in [[Skills]] and [[Items]], and are primarily used to determine how much base damage the action will inflict.<br />
<br />
The following formula variables are available:<br />
<br />
* a - user of the action<br />
* b - target of the action<br />
* v - game variables (equivalent to $gameVariables)<br />
<br />
===Common MV Formulas===<br />
<br />
Physical Attack: a.atk * 4 - b.def * 2<br />
Every point of physical defense negates half a point of physical attack.<br />
<br />
Magical Attack: 100 + a.mat * 2 - b.mdf * 2<br />
Every point of magical defense negates a point of magical attack.<br />
<br />
===Percentage Factors===<br />
<br />
Another approach is to create a common damage formula, where a common attack is equal to the result of this formula.<br />
A scale of appropriate attack values can be created by multiplying this common damage formula by a percentage representing the<br />
potency of the skill. For example, a strong skill might be NORMAL ATTACK * 2.0, and a weaker skill might be NORMAL ATTACK * 0.5.<br />
This makes scaling skills easy, and avoids relying on random value additions.<br />
<br />
Physical Attack: ((a.atk / b.def) * a.atk + a.atk - b.def) * 1.0<br />
Magical Attack: ((a.mat / b.mdf) * a.mat + a.mat - b.mdf) * 2.0<br />
<br />
''Shared by Michael Morris from Res Judicata.''</div>Hime