Difference between revisions of "Creators/HimeWorks/Patreon"
From HimeWorks
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==Closed Beta== | ==Closed Beta== | ||
+ | *[https://www.patreon.com/posts/beta-test-event-5403439 <nowiki>[Beta Test] Follower Event Commands</nowiki>] | ||
+ | *[https://www.patreon.com/posts/beta-test-items-5185603 <nowiki>[Beta Test] Instance Items - working with individual items</nowiki>] | ||
*[https://www.patreon.com/posts/closed-beta-shop-5102106 <nowiki>[Closed Beta] Shop Manager</nowiki>] | *[https://www.patreon.com/posts/closed-beta-shop-5102106 <nowiki>[Closed Beta] Shop Manager</nowiki>] | ||
*[https://www.patreon.com/posts/closed-beta-atb-5089104 <nowiki>[Closed Beta] ATB Action Order Gauge</nowiki>] | *[https://www.patreon.com/posts/closed-beta-atb-5089104 <nowiki>[Closed Beta] ATB Action Order Gauge</nowiki>] |
Latest revision as of 13:14, 5 May 2016
Here is a list of articles that have been posted on HimeWorks Patreon.
Contents
Closed Beta
- [Beta Test] Follower Event Commands
- [Beta Test] Instance Items - working with individual items
- [Closed Beta] Shop Manager
- [Closed Beta] ATB Action Order Gauge
- [Closed Beta] Real-Time ATB Test
- [Beta] Converting a region into an event trigger
- [Request Board] Battler Skill Levels
- [Beta] Changing Event Graphics
- [Beta Test] Designating the Camera Target
- [Beta Test] Hime Message System
Discussions
- [Discuss] Using Message Keyword Choices
- [Discuss] Working with Equip Optimization methods
- [Discuss] Working with Item Levels and Upgrading
- [Discuss] Working with Item Affixes
- [Discuss] Best way to add or setup menu commands?
- [Discuss] What kind of scope changes would you like?
- [Discuss] Working with Quests and Events: a Comparison
- [Discuss] Hime Quest System: Quest Creation Process Overview
- [Discuss] Building A Flexible Quest System
- [Discuss] Reserve Items before Use
- [Discuss] Follower Interactions
- [Discuss] The Leaderboard Security Problem
- [Discuss] A language for creating conditional logic
- [Discuss] Designing a Plugin for Managing Text in External Files
- [Discuss] Creating Skills that deal Splash Damage
- [Discuss] D&D-based RPG development
- [Discuss] Running Common Events on Save and Load
- [Discuss] Linking Multiple Skills Together
- [Discuss] Working with skill level mechanics
- [Discuss] Armor and Damage Reduction Formulas
- [Discuss] Stackable States Mechanics
- [Discuss] Implementing a Harvesting Event
- [Discuss] Specifying "Damage" for a Weapon
- [Discuss] Formula Library - Comprehensive script call reference
- [Discussion] What are some useful move route commands?
- [Discuss] Plan for Mini-game for February
- [Discuss] Tutorials That Run You Into a Wall
Dev Logs
- [Bug Fix] Circular References and Serialization
- [Dev] Hime ATB - Action Preparation Time
- [Dev] Creating a Party Switching Scene
- [Dev] ATB Action Order Gauge
- [Dev] Selecting Two Skills in One Turn
- [Dev] Party Switching Scene - "Skin Changing"
- [Dev] Item Trading / Storage Scene
- [Dev] Actor Inventories
- [Dev] Inventory Core System
- [Dev] Tile Swap: Tile Map Basics
- [Dev] Building User-Defined Transition Effects
- [Dev] External Text Subtitution
- [Dev] Receiving EXP Immediately after an Action
- [Dev] The Transition Behavior
- [Dev] Working with Multi-part Animations
- [Dev] Working with Transition Effects for your Scenes
- [Dev] Objects that don't support custom parameters
- [Dev] Hime Rhythm Engine Progress #1
- [Dev] Choosing how you want to name your custom parameters
- [Dev] Specifying Custom Use Conditions for Items and Skills
- [Dev] Adding conditions to item or skill effects
- [Dev] Shop Manager Re-vamp
- [Dev] Swapping parameters
- [Dev] Changing Event Images
- [Dev] Custom Event Triggers - On Player Leave
- [Dev] Dynamically generated events, and event data access
- [Dev] Tiles Rhythm Mini-game
- [Dev] Interacting with Idle Parties
- [Dev] Working with Custom Parameters
- [Dev] Revising Exp Tables
- [Idea] 4th Custom Parameter type: Static Parameters
- [Dev] Working with Parameter Tables and Custom Parameters
- [Dev] Prominence Particle Animation System
- [Dev Tutorial] Exp Modifiers and Actor-Specific Exp Gain
- [Dev] Creating Multi-Part Enemies in your Game
- [Dev] Designing States that Persist After Death
- [Dev] A Framework for Managing Multiple Parties
- [Dev] Designing a Pre-emptive Battle Event Command
- [Dev] Defining "Scope Rules" for Skills or Items
- [Dev] Managing Scope Targets and Scope Conditions
- [Dev] Updating Multiple Times per Frame and Handling Input
- [Dev Log] Specifying Inputs for Speed Control
- [Dev] Specifying Input for Speed Control
- [Dev] Understanding and manipulating the speed of your game
- [Dev] Different ways to distribute and receive EXP
- [Dev] Working with cameras in the game
- [Dev] Techniques for Managing Global Data
- [Dev] HTBS: Cursor Mode and Event Triggering
- [Dev] HTBS: Initial Code Design
- [Dev] Switching between Map Exploration Mode and Map Battle Mode
- [Dev] HTBS: Setting up Basic Battle Events
- [Dev] Hime Tactics Battle System: Designing our turn-based grid movement on the map
- [Dev] Creating "Synchronized" Battlers
- [Dev] Who is the Message Speaker?
- [Dev] Multiple Messages Attempt #2 - Active Message
- [Dev] Multiple Messages, Attempt #1
- [Dev] Handling Multiple Messages in an RPG Maker client
- [Dev] Playing around with 3D geometries
- [Dev] Introducing 3D into your RPG Maker MV
- [Dev] Large messages, and scrolling your messages
- [Dev] HMS: Changing Windowskins
- [Dev] Managing your Map Encounters
- [Dev] First mini-game Idea
- [Dev] Bit-switches: Using variables to store a bunch of switches
- [Dev] Event List Page Conditions
- [Dev] Thoughts on managing commands
- [Dev] Menu Command Manager
- Testing a Custom ATB HUD
- [Dev Log] CSV to JSON
- [Dev Log] Providing an Easy Way to Loop Audio
- [Dev Log] Lag Free Audio: the Issue with Preloading Data
- [Dev Log] Designing User Input for Hidden Choices
- [Dev Log] Hiding Choices When They Shouldn't Be Seen
- [Dev Log] Back to Basics: Disabling Choices
- [Dev Log] Disabling Choices by Default by Enabling Choices
- [Dev Log] Managing Your Damage Formulas, Part I
- [Dev Log] The Ability to Disable Individual Choices
- [Dev Log] Building an Equip-Based Class System
- [Dev Log] My thoughts on "Imported" and plugin management
- [Dev Log] Seeing Why Events Don't Run Before Battle Ends
- [Dev Log] The Troop Events that are Skipped
- [Dev Log] Calling Multiple Common Events
- Dev Log: Running an event on Level Up
- Dev Log: Exp Tables
- Dev Log: Custom Page Conditions
- Large Choices MV progress #1
Tutorials
- [Tutorial Series] Hime ATB: Customized ATB Fill Rates
- [Tutorial] Designing an Active Time Battle System
- [Tutorial] Beginner Series - Adding your own Enemy Images
- [Tutorial] Let's Make a Ring Battle Menu
- [Tutorial] Skipping Pre-Title after Seen Once
- [Tutorial] Disabling Choices with Large Choices
- Tutorial: Scrolling Parallaxes
Releases
- [Release] Guest Followers
- [Release] Party Switching Scene
- [Release] Instance Actors
- [Release] Weapon Damage
- [Update] Party Manager - Checking Locations
- [Release] Party Manager v1
- [Release] Parameter Tables
- [Release] Adding Custom Weapon Sprites for a Weapon
- [Release] Pre-Emptive Battle Events
- [Release] Sync Save Data
- [Release] Hime Message System: Pause Cursor
- [Release] Self Variables
- [Update] Custom Troop Page Conditions
- [Update] Rounding your State Countdown Popup
- [Release] Enemy Equips
- [Release] Remove State on Action
- [Release] Progressive States
- [Release] Overriding States
- [Release] Toggle-able States
- [Release] Custom Death States
- [Release] Enemy Reinforcements
- [Release] Easy Audio Looping
- [Release] Gameover Events
- [Release] Change Battleback
- [Release] Change Battleback
- [Release] Sideview Actor Enemies
- [Release] Equip Slots Core
- Multiple Inventories
- [Release] Hidden Shop Goods
- [Release] Random Encounter Events
- [Release] Conditional Choice Text
- [Release] More Enemy Drops
- [Release] Pre-Title Events
- [Release] Random Repeats
- [Release] Hidden Choice Conditions
- [Plugin Update] Changes to Disable Choice Conditions
- [Release] Disabled Choice Conditions
- [Release] End Phase Triggers
- [Release] Level Up Events
- [Release] Common Event Queue
- [Release] Battle Weather
- Plugin Release: Large Choices
Patreon Updates
- Taking requests for a custom save/load scene
- New Perk: Custom Menu Designs
- New tier: Personalized Support
- Announcing New Patron Perks
- [Thoughts] Reviewing patron rewards
- Want to Have Something Featured in my Videos?
- Becoming a Beta Tester!
- New Milestone Released!
- Revising my Terms of Use
- [Thoughts] Offering Demo Projects
Tools
Other
- [Preview] No Delay Attack Animations
- [Preview] Hiding and Showing actor battle commands
- [Thoughts] Defining Incremental Goals in your Development
- Building a Wiki
- Lack of Activity in the Past Month
- MV Version 1.1
- March '16 RPG Maker MV Giveaway
- Monthly Summary: December 2015
- Onwards to 2016
- 2015 Winter Giveaway Results
- RPGMaker MV Winter Holidays Giveaway is under way!
- Winter Holidays Giveaway Fundraiser!
- November Summary