Difference between revisions of "Creators/HimeWorks/Patreon"
From HimeWorks
(Created page with "Here is a list of articles that have been posted on HimeWorks Patreon. ==Closed Beta== ==Discussions== *[https://www.patreon.com/posts/discuss-best-way-5136979 <nowiki>[Dis...") |
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*[https://www.patreon.com/posts/discuss-best-way-5136979 <nowiki>[Discuss] Best way to add or setup menu commands?</nowiki>] | *[https://www.patreon.com/posts/discuss-best-way-5136979 <nowiki>[Discuss] Best way to add or setup menu commands?</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-what-of-5135347 <nowiki>[Discuss] What kind of scope changes would you like?</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-working-5122730 <nowiki>[Discuss] Working with Quests and Events: a Comparison</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-hime-5118718 <nowiki>[Discuss] Hime Quest System: Quest Creation Process Overview</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-building-5106416 <nowiki>[Discuss] Building A Flexible Quest System</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-reserve-4924730 <nowiki>[Discuss] Reserve Items before Use</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-follower-4873150 <nowiki>[Discuss] Follower Interactions</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-security-4769861 <nowiki>[Discuss] The Leaderboard Security Problem</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-language-4520616 <nowiki>[Discuss] A language for creating conditional logic</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-plugin-4510027 <nowiki>[Discuss] Designing a Plugin for Managing Text in External Files</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-creating-4492172 <nowiki>[Discuss] Creating Skills that deal Splash Damage</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-d-d-rpg-4457536 <nowiki>[Discuss] D&D-based RPG development</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-running-4388411 <nowiki>[Discuss] Running Common Events on Save and Load</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-linking-4374718 <nowiki>[Discuss] Linking Multiple Skills Together</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-working-4374216 <nowiki>[Discuss] Working with skill level mechanics</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-armor-4366088 <nowiki>[Discuss] Armor and Damage Reduction Formulas</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-states-4321214 <nowiki>[Discuss] Stackable States Mechanics</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-event-4212313 <nowiki>[Discuss] Implementing a Harvesting Event</nowiki>] | ||
+ | *[https://www.patreon.com/posts/discuss-damage-4205911 <nowiki>[Discuss] Specifying "Damage" for a Weapon</nowiki>] | ||
*[https://www.patreon.com/posts/discuss-formula-4539623 <nowiki>[Discuss] Formula Library - Comprehensive script call reference</nowiki>] | *[https://www.patreon.com/posts/discuss-formula-4539623 <nowiki>[Discuss] Formula Library - Comprehensive script call reference</nowiki>] | ||
*[https://www.patreon.com/posts/discussion-what-4102435 <nowiki>[Discussion] What are some useful move route commands?</nowiki>] | *[https://www.patreon.com/posts/discussion-what-4102435 <nowiki>[Discussion] What are some useful move route commands?</nowiki>] | ||
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*[https://www.patreon.com/posts/dev-hime-atb-5065153 <nowiki>[Dev] Hime ATB - Action Preparation Time</nowiki>] | *[https://www.patreon.com/posts/dev-hime-atb-5065153 <nowiki>[Dev] Hime ATB - Action Preparation Time</nowiki>] | ||
*[https://www.patreon.com/posts/dev-creating-4854545 <nowiki>[Dev] Creating a Party Switching Scene</nowiki>] | *[https://www.patreon.com/posts/dev-creating-4854545 <nowiki>[Dev] Creating a Party Switching Scene</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-atb-action-5083066 <nowiki>[Dev] ATB Action Order Gauge</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-selecting-in-4917673 <nowiki>[Dev] Selecting Two Skills in One Turn</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-party-scene-4888038 <nowiki>[Dev] Party Switching Scene - "Skin Changing"</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-item-trading-4878967 <nowiki>[Dev] Item Trading / Storage Scene</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-actor-4874482 <nowiki>[Dev] Actor Inventories</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-inventory-4873608 <nowiki>[Dev] Inventory Core System</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-tile-swap-4758639 <nowiki>[Dev] Tile Swap: Tile Map Basics</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-building-4526553 <nowiki>[Dev] Building User-Defined Transition Effects</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-external-4517311 <nowiki>[Dev] External Text Subtitution</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-receiving-4491354 <nowiki>[Dev] Receiving EXP Immediately after an Action</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-transition-4476386 <nowiki>[Dev] The Transition Behavior</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-working-with-4472754 <nowiki>[Dev] Working with Multi-part Animations</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-working-with-4472562 <nowiki>[Dev] Working with Transition Effects for your Scenes</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-objects-that-4449736 <nowiki>[Dev] Objects that don't support custom parameters</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-hime-rhythm-4433754 <nowiki>[Dev] Hime Rhythm Engine Progress #1</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-choosing-how-4424118 <nowiki>[Dev] Choosing how you want to name your custom parameters</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-specifying-4402446 <nowiki>[Dev] Specifying Custom Use Conditions for Items and Skills</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-adding-to-or-4365606 <nowiki>[Dev] Adding conditions to item or skill effects</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-shop-manager-4364032 <nowiki>[Dev] Shop Manager Re-vamp</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-swapping-4358587 <nowiki>[Dev] Swapping parameters</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-changing-4353729 <nowiki>[Dev] Changing Event Images</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-custom-event-4342258 <nowiki>[Dev] Custom Event Triggers - On Player Leave</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-dynamically-4332044 <nowiki>[Dev] Dynamically generated events, and event data access</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-tiles-rhythm-4318520 <nowiki>[Dev] Tiles Rhythm Mini-game</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-interacting-4231592 <nowiki>[Dev] Interacting with Idle Parties</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-working-with-4215747 <nowiki>[Dev] Working with Custom Parameters</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-revising-exp-4206616 <nowiki>[Dev] Revising Exp Tables</nowiki>] | ||
+ | *[https://www.patreon.com/posts/idea-4th-custom-4503566 <nowiki>[Idea] 4th Custom Parameter type: Static Parameters</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-working-with-4202735 <nowiki>[Dev] Working with Parameter Tables and Custom Parameters</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-prominence-4182187 <nowiki>[Dev] Prominence Particle Animation System</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-tutorial-exp-4171847 <nowiki>[Dev Tutorial] Exp Modifiers and Actor-Specific Exp Gain</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-creating-in-4161528 <nowiki>[Dev] Creating Multi-Part Enemies in your Game</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-designing-4153065 <nowiki>[Dev] Designing States that Persist After Death</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-framework-4141696 <nowiki>[Dev] A Framework for Managing Multiple Parties</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-designing-4140374 <nowiki>[Dev] Designing a Pre-emptive Battle Event Command</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-defining-for-4132816 <nowiki>[Dev] Defining "Scope Rules" for Skills or Items</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-managing-and-4128170 <nowiki>[Dev] Managing Scope Targets and Scope Conditions</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-updating-per-4122921 <nowiki>[Dev] Updating Multiple Times per Frame and Handling Input</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-log-inputs-4120202 <nowiki>[Dev Log] Specifying Inputs for Speed Control</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-specifying-4118227 <nowiki>[Dev] Specifying Input for Speed Control</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-and-speed-of-4106355 <nowiki>[Dev] Understanding and manipulating the speed of your game</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-different-to-4102483 <nowiki>[Dev] Different ways to distribute and receive EXP</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-working-with-3966604 <nowiki>[Dev] Working with cameras in the game</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-techniques-3964725 <nowiki>[Dev] Techniques for Managing Global Data</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-htbs-cursor-3962808 <nowiki>[Dev] HTBS: Cursor Mode and Event Triggering</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-htbs-initial-3961710 <nowiki>[Dev] HTBS: Initial Code Design</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-switching-3960994 <nowiki>[Dev] Switching between Map Exploration Mode and Map Battle Mode</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-htbs-setting-3959484 <nowiki>[Dev] HTBS: Setting up Basic Battle Events</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-hime-tactics-3959034 <nowiki>[Dev] Hime Tactics Battle System: Designing our turn-based grid movement on the map</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-creating-3939112 <nowiki>[Dev] Creating "Synchronized" Battlers</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-who-is-3932854 <nowiki>[Dev] Who is the Message Speaker?</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-multiple-2-3929954 <nowiki>[Dev] Multiple Messages Attempt #2 - Active Message</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-multiple-1-3928746 <nowiki>[Dev] Multiple Messages, Attempt #1</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-handling-in-3923209 <nowiki>[Dev] Handling Multiple Messages in an RPG Maker client</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-playing-with-3922265 <nowiki>[Dev] Playing around with 3D geometries</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-introducing-3919486 <nowiki>[Dev] Introducing 3D into your RPG Maker MV</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-large-and-3919195 <nowiki>[Dev] Large messages, and scrolling your messages</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-hms-changing-3911158 <nowiki>[Dev] HMS: Changing Windowskins</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-managing-map-3888885 <nowiki>[Dev] Managing your Map Encounters</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-first-mini-3876811 <nowiki>[Dev] First mini-game Idea</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-bit-switches-3875558 <nowiki>[Dev] Bit-switches: Using variables to store a bunch of switches</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-event-list-3870718 <nowiki>[Dev] Event List Page Conditions</nowiki>] | ||
+ | *[https://www.patreon.com/posts/dev-thoughts-on-3868202 <nowiki>[Dev] Thoughts on managing commands</nowiki>] | ||
*[https://www.patreon.com/posts/dev-menu-command-4831246 <nowiki>[Dev] Menu Command Manager</nowiki>] | *[https://www.patreon.com/posts/dev-menu-command-4831246 <nowiki>[Dev] Menu Command Manager</nowiki>] | ||
*[https://www.patreon.com/posts/testing-custom-4813960 <nowiki>Testing a Custom ATB HUD</nowiki>] | *[https://www.patreon.com/posts/testing-custom-4813960 <nowiki>Testing a Custom ATB HUD</nowiki>] | ||
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*[https://www.patreon.com/posts/tutorial-active-4189345 <nowiki>[Tutorial] Designing an Active Time Battle System</nowiki>] | *[https://www.patreon.com/posts/tutorial-active-4189345 <nowiki>[Tutorial] Designing an Active Time Battle System</nowiki>] | ||
*[https://www.patreon.com/posts/tutorial-series-3785642 <nowiki>[Tutorial] Beginner Series - Adding your own Enemy Images</nowiki>] | *[https://www.patreon.com/posts/tutorial-series-3785642 <nowiki>[Tutorial] Beginner Series - Adding your own Enemy Images</nowiki>] | ||
+ | *[https://www.patreon.com/posts/tutorial-lets-3889670 <nowiki>[Tutorial] Let's Make a Ring Battle Menu</nowiki>] | ||
*[https://www.patreon.com/posts/tutorial-pre-3723076 <nowiki>[Tutorial] Skipping Pre-Title after Seen Once</nowiki>] | *[https://www.patreon.com/posts/tutorial-pre-3723076 <nowiki>[Tutorial] Skipping Pre-Title after Seen Once</nowiki>] | ||
*[https://www.patreon.com/posts/tutorial-choices-3696959 <nowiki>[Tutorial] Disabling Choices with Large Choices</nowiki>] | *[https://www.patreon.com/posts/tutorial-choices-3696959 <nowiki>[Tutorial] Disabling Choices with Large Choices</nowiki>] | ||
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==Patreon Updates== | ==Patreon Updates== | ||
+ | *[https://www.patreon.com/posts/taking-requests-4859017 <nowiki>Taking requests for a custom save/load scene</nowiki>] | ||
*[https://www.patreon.com/posts/new-perk-custom-4882736 <nowiki>New Perk: Custom Menu Designs</nowiki>] | *[https://www.patreon.com/posts/new-perk-custom-4882736 <nowiki>New Perk: Custom Menu Designs</nowiki>] | ||
*[https://www.patreon.com/posts/new-tier-support-4392076 <nowiki>New tier: Personalized Support</nowiki>] | *[https://www.patreon.com/posts/new-tier-support-4392076 <nowiki>New tier: Personalized Support</nowiki>] | ||
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*[https://www.patreon.com/posts/preview-no-delay-3896971 <nowiki>[Preview] No Delay Attack Animations</nowiki>] | *[https://www.patreon.com/posts/preview-no-delay-3896971 <nowiki>[Preview] No Delay Attack Animations</nowiki>] | ||
*[https://www.patreon.com/posts/preview-hiding-3866070 <nowiki>[Preview] Hiding and Showing actor battle commands</nowiki>] | *[https://www.patreon.com/posts/preview-hiding-3866070 <nowiki>[Preview] Hiding and Showing actor battle commands</nowiki>] | ||
− | + | *[https://www.patreon.com/posts/thoughts-goals-4406407 <nowiki>[Thoughts] Defining Incremental Goals in your Development</nowiki>] | |
*[https://www.patreon.com/posts/building-wiki-4460644 <nowiki>Building a Wiki</nowiki>] | *[https://www.patreon.com/posts/building-wiki-4460644 <nowiki>Building a Wiki</nowiki>] | ||
*[https://www.patreon.com/posts/lack-of-activity-4792270 <nowiki>Lack of Activity in the Past Month</nowiki>] | *[https://www.patreon.com/posts/lack-of-activity-4792270 <nowiki>Lack of Activity in the Past Month</nowiki>] |
Revision as of 09:24, 14 April 2016
Here is a list of articles that have been posted on HimeWorks Patreon.
Contents
Closed Beta
Discussions
- [Discuss] Best way to add or setup menu commands?
- [Discuss] What kind of scope changes would you like?
- [Discuss] Working with Quests and Events: a Comparison
- [Discuss] Hime Quest System: Quest Creation Process Overview
- [Discuss] Building A Flexible Quest System
- [Discuss] Reserve Items before Use
- [Discuss] Follower Interactions
- [Discuss] The Leaderboard Security Problem
- [Discuss] A language for creating conditional logic
- [Discuss] Designing a Plugin for Managing Text in External Files
- [Discuss] Creating Skills that deal Splash Damage
- [Discuss] D&D-based RPG development
- [Discuss] Running Common Events on Save and Load
- [Discuss] Linking Multiple Skills Together
- [Discuss] Working with skill level mechanics
- [Discuss] Armor and Damage Reduction Formulas
- [Discuss] Stackable States Mechanics
- [Discuss] Implementing a Harvesting Event
- [Discuss] Specifying "Damage" for a Weapon
- [Discuss] Formula Library - Comprehensive script call reference
- [Discussion] What are some useful move route commands?
- [Discuss] Plan for Mini-game for February
- [Discuss] Tutorials That Run You Into a Wall
Dev Logs
- [Bug Fix] Circular References and Serialization
- [Dev] Hime ATB - Action Preparation Time
- [Dev] Creating a Party Switching Scene
- [Dev] ATB Action Order Gauge
- [Dev] Selecting Two Skills in One Turn
- [Dev] Party Switching Scene - "Skin Changing"
- [Dev] Item Trading / Storage Scene
- [Dev] Actor Inventories
- [Dev] Inventory Core System
- [Dev] Tile Swap: Tile Map Basics
- [Dev] Building User-Defined Transition Effects
- [Dev] External Text Subtitution
- [Dev] Receiving EXP Immediately after an Action
- [Dev] The Transition Behavior
- [Dev] Working with Multi-part Animations
- [Dev] Working with Transition Effects for your Scenes
- [Dev] Objects that don't support custom parameters
- [Dev] Hime Rhythm Engine Progress #1
- [Dev] Choosing how you want to name your custom parameters
- [Dev] Specifying Custom Use Conditions for Items and Skills
- [Dev] Adding conditions to item or skill effects
- [Dev] Shop Manager Re-vamp
- [Dev] Swapping parameters
- [Dev] Changing Event Images
- [Dev] Custom Event Triggers - On Player Leave
- [Dev] Dynamically generated events, and event data access
- [Dev] Tiles Rhythm Mini-game
- [Dev] Interacting with Idle Parties
- [Dev] Working with Custom Parameters
- [Dev] Revising Exp Tables
- [Idea] 4th Custom Parameter type: Static Parameters
- [Dev] Working with Parameter Tables and Custom Parameters
- [Dev] Prominence Particle Animation System
- [Dev Tutorial] Exp Modifiers and Actor-Specific Exp Gain
- [Dev] Creating Multi-Part Enemies in your Game
- [Dev] Designing States that Persist After Death
- [Dev] A Framework for Managing Multiple Parties
- [Dev] Designing a Pre-emptive Battle Event Command
- [Dev] Defining "Scope Rules" for Skills or Items
- [Dev] Managing Scope Targets and Scope Conditions
- [Dev] Updating Multiple Times per Frame and Handling Input
- [Dev Log] Specifying Inputs for Speed Control
- [Dev] Specifying Input for Speed Control
- [Dev] Understanding and manipulating the speed of your game
- [Dev] Different ways to distribute and receive EXP
- [Dev] Working with cameras in the game
- [Dev] Techniques for Managing Global Data
- [Dev] HTBS: Cursor Mode and Event Triggering
- [Dev] HTBS: Initial Code Design
- [Dev] Switching between Map Exploration Mode and Map Battle Mode
- [Dev] HTBS: Setting up Basic Battle Events
- [Dev] Hime Tactics Battle System: Designing our turn-based grid movement on the map
- [Dev] Creating "Synchronized" Battlers
- [Dev] Who is the Message Speaker?
- [Dev] Multiple Messages Attempt #2 - Active Message
- [Dev] Multiple Messages, Attempt #1
- [Dev] Handling Multiple Messages in an RPG Maker client
- [Dev] Playing around with 3D geometries
- [Dev] Introducing 3D into your RPG Maker MV
- [Dev] Large messages, and scrolling your messages
- [Dev] HMS: Changing Windowskins
- [Dev] Managing your Map Encounters
- [Dev] First mini-game Idea
- [Dev] Bit-switches: Using variables to store a bunch of switches
- [Dev] Event List Page Conditions
- [Dev] Thoughts on managing commands
- [Dev] Menu Command Manager
- Testing a Custom ATB HUD
- [Dev Log] CSV to JSON
- [Dev Log] Providing an Easy Way to Loop Audio
- [Dev Log] Lag Free Audio: the Issue with Preloading Data
- [Dev Log] Designing User Input for Hidden Choices
- [Dev Log] Hiding Choices When They Shouldn't Be Seen
- [Dev Log] Back to Basics: Disabling Choices
- [Dev Log] Disabling Choices by Default by Enabling Choices
- [Dev Log] Managing Your Damage Formulas, Part I
- [Dev Log] The Ability to Disable Individual Choices
- [Dev Log] Building an Equip-Based Class System
- [Dev Log] My thoughts on "Imported" and plugin management
- [Dev Log] Seeing Why Events Don't Run Before Battle Ends
- [Dev Log] The Troop Events that are Skipped
- [Dev Log] Calling Multiple Common Events
- Dev Log: Running an event on Level Up
- Dev Log: Exp Tables
- Dev Log: Custom Page Conditions
- Large Choices MV progress #1
Tutorials
- [Tutorial Series] Hime ATB: Customized ATB Fill Rates
- [Tutorial] Designing an Active Time Battle System
- [Tutorial] Beginner Series - Adding your own Enemy Images
- [Tutorial] Let's Make a Ring Battle Menu
- [Tutorial] Skipping Pre-Title after Seen Once
- [Tutorial] Disabling Choices with Large Choices
- Tutorial: Scrolling Parallaxes
Releases
- [Release] Guest Followers
- [Release] Party Switching Scene
- [Release] Instance Actors
- [Release] Weapon Damage
- [Update] Party Manager - Checking Locations
- [Release] Party Manager v1
- [Release] Parameter Tables
- [Release] Adding Custom Weapon Sprites for a Weapon
- [Release] Pre-Emptive Battle Events
- [Release] Sync Save Data
- [Release] Hime Message System: Pause Cursor
- [Release] Self Variables
- [Update] Custom Troop Page Conditions
- [Update] Rounding your State Countdown Popup
- [Release] Enemy Equips
- [Release] Remove State on Action
- [Release] Progressive States
- [Release] Overriding States
- [Release] Toggle-able States
- [Release] Custom Death States
- [Release] Enemy Reinforcements
- [Release] Easy Audio Looping
- [Release] Gameover Events
- [Release] Change Battleback
- [Release] Change Battleback
- [Release] Sideview Actor Enemies
- [Release] Equip Slots Core
- Multiple Inventories
- [Release] Hidden Shop Goods
- [Release] Random Encounter Events
- [Release] Conditional Choice Text
- [Release] More Enemy Drops
- [Release] Pre-Title Events
- [Release] Random Repeats
- [Release] Hidden Choice Conditions
- [Plugin Update] Changes to Disable Choice Conditions
- [Release] Disabled Choice Conditions
- [Release] End Phase Triggers
- [Release] Level Up Events
- [Release] Common Event Queue
- [Release] Battle Weather
- Plugin Release: Large Choices
Patreon Updates
- Taking requests for a custom save/load scene
- New Perk: Custom Menu Designs
- New tier: Personalized Support
- Announcing New Patron Perks
- [Thoughts] Reviewing patron rewards
- Want to Have Something Featured in my Videos?
- Becoming a Beta Tester!
- New Milestone Released!
- Revising my Terms of Use
- [Thoughts] Offering Demo Projects
Tools
Other
- [Preview] No Delay Attack Animations
- [Preview] Hiding and Showing actor battle commands
- [Thoughts] Defining Incremental Goals in your Development
- Building a Wiki
- Lack of Activity in the Past Month
- MV Version 1.1
- March '16 RPG Maker MV Giveaway
- Monthly Summary: December 2015
- Onwards to 2016
- 2015 Winter Giveaway Results
- RPGMaker MV Winter Holidays Giveaway is under way!
- Winter Holidays Giveaway Fundraiser!
- November Summary