'''Noesis import plugin. Written by Tsukihime''' from inc_noesis import * import noesis import rapi def registerNoesisTypes(): '''Register the plugin. Just change the Game name and extension.''' handle = noesis.register("Ares", ".n3cskins") noesis.setHandlerTypeCheck(handle, noepyCheckType) noesis.setHandlerLoadModel(handle, noepyLoadModel) return 1 def noepyCheckType(data): '''Verify that the format is supported by this plugin. Default yes''' return 1 def noepyLoadModel(data, mdlList): '''Build the model, set materials, bones, and animations. You do not need all of them as long as they are empty lists (they are by default)''' ctx = rapi.rpgCreateContext() parser = SanaeParser(data) parser.parse_file() mdl = rapi.rpgConstructModel() mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList)) mdl.setBones(parser.boneList) mdl.setAnims(parser.animList) mdlList.append(mdl) return 1 class SanaeParser(object): def __init__(self, data): '''Initialize some data. Refer to Sanae.py to see what is already initialized''' self.inFile = NoeBitStream(data) self.animList = [] self.texList = [] self.matList = [] self.boneList = [] def read_name(self): return noeStrFromBytes(self.inFile.readBytes(self.inFile.readUInt())) def parse_vertices(self, numVerts): return self.inFile.readBytes(24*numVerts) def parse_faces(self, numIdx): return self.inFile.readBytes(numIdx*2) def parse_uv(self, numUV): return self.inFile.readBytes(numUV*8) def parse_uv_index(self, numIdx): self.uvIndices = self.inFile.readBytes(numIdx*2) def parse_file(self): meshName = self.read_name() matName = self.read_name() texName = meshName numIdx = self.inFile.readUInt() * 3 numVerts, numUV = self.inFile.read('2L') vertBuff = self.parse_vertices(numVerts) idxBuff = self.parse_faces(numIdx) uvBuff = self.parse_uv(numUV) self.parse_uv_index(numIdx) #create material material = NoeMaterial(matName, texName) self.matList.append(material) #build mesh rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 24, 0) rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 24, 12) #commit triangles rapi.rpgSetMaterial(texName) rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_USHORT, numIdx, noesis.RPGEO_TRIANGLE, 1) #what to do with these UV's? rapi.rpgBindUV1Buffer(uvBuff, noesis.RPGEODATA_FLOAT, 8)