A list of dev logs I have written. All dev logs are on Patreon and exclusive for supporters. Become a patron today!
HTBS – Hime Tactics Battle System
Dev logs for my tactics battle system
- Designing our Turn-Based Grid Movement on the Map
- Setting up Basic Battle Events
- Switching between Map Exploration Mode and Map Battle Mode
Uncategorized
- Thoughts on managing commands
- Providing a Standard way to work with Common Event Arguments
- A way to reference battle commands
- Implementing Multi-Round battles
- Understanding how Counterattack works by default
- Assigning custom Counterattack skills
- Assigning Skills to States
- The easiest way to manage battle commands
- Working with formulas: Eval vs Function
- Easier Conditions with a Custom “Condition” Language
- Elemental Attack Damage vs Resistance
- Action Preparation Phase, Charging Your Skills
- Ranged-Weapon Required
- Introducing the Battleback Manager
- Working With Animated Battlebacks
- Working with Custom Animated Battlers
- Working with Extended Note-tags
- Making an Active Time Battle System
- Implementing Enemy Equips in a “Clean” way
- Working with Shop Identity and Shop Stock
- Specifications for Referencing Troop Members
- Working with EXP Tables
- CSV to JSON
- An Improved Equip Slots System
- Revisiting Page Conditions
- “Denominator” Probability System for Enemy Drops
- Working with “Item Codes” in note-tags and formulas
- On Common Event Re-use and Arguments
- Moving towards a Video Production Framework
- Designing User Input for Hidden Choices
- Hiding Choices When They Shouldn’t Be Seen
- Back to Basics: Disabling Choices
- Managing Your Damage Formulas, Part I
- Disabling Choices by Default by Enabling Choices
- The Ability to Disable Individual Choices
- My thoughts on “Imported” and plugin management
- Building an Equip-Based Class System
- Seeing Why Events Don’t Run Before Battle Ends
- Calling Multiple Common Events
- The Troop Events that are Skipped
- Running an event on Level Up
- Custom Page Conditions