Level Difference Exp
This script allows you to specify a “level difference” exp modifier. It introduces a “level difference” exp formula which takes the level difference between an actor and an enemy and determines how the exp will...
This script allows you to specify a “level difference” exp modifier. It introduces a “level difference” exp formula which takes the level difference between an actor and an enemy and determines how the exp will...
The default system assumes all actors gain the same amount of base exp from the troop, and does not provide any support for additional exp modifiers such as level difference. This script changes the exp gained...
This script allows you to execute touch trigger events while a move route is being processed. By default, events are not executed even if the move route forces the character to come into contact...
This script allows you to set up enemies the same way actors are set up using classes. An enemy’s parameters are determined by their level, which is determined by the class parameter curves. You can set...
This script allows you to assign levels to enemies. The level of an enemy is determined when you encounter the enemy. The level is specified as a formula, which means you can define two types...
This script allows you to set a troop emerge name. By default, the troop emerge message lists all of the enemies that appear. You can change it to use the troop’s name, or a custom name...