Category: Enemies and Troops
This script provides additional “synchronization effects”, or simply “sync effects”, for Synchronized Battlers. The default sync effect is when the parent dies, its children also die, which is called “sync death” effect. Some sync effects...
The Enemy Param Formulas script now supports EX-Param and SP-Param formulas in addition to the basic parameters. Now you can scale all enemy parameters according to any game data such as variables, switches, actor...
This script allows you to control the zoom-level for each battle sprite in battle. You can increase or decrease the size of sprites, allowing you to provide a more realistic feel to your battles.
This script allows you to “link” battlers together. Linked battlers can share some special properties that regular battlers do not have. Links follow a parent-child relationship. When the parent dies, the child also dies. But if...
This script allows you to specify custom troop surprise conditions. The condition must evaluate to true or false, but you are not limited to using probability-based conditions.
This script allows you to create troop “placeholders”. These are special types of enemies that will be replaced with an actual enemy when they are encountered, allowing you to create random troops while managing them...