Category: Dev tools

53

Collision Maps

This script allows you to replace your tile passage settings with a collision map. Collision maps are optional; a map can use the default tile passage settings. However, you can only choose between one or the...

3

Skill Type Groups

This script allows you to define “skill type groups” based on skill type IDs. Skill type groups are just regular skill types, except they contain skills from other skill types as well. For example, the...

System Stack Debugger 45

System Stack Debugger

This script provides a way for scripters or script users to debug any issues related to SystemStackError. It prints out a log of the issue that should be useful to anyone that understands what...

Script Call Traceback 4

Script Call Traceback

This script prints out a more useful traceback when you make script calls. Rather than some arbitrary message thrown by the interpreter that something went wrong somewhere, you can see exactly why an error...

Common Event Queue 4

Common Event Queue

This script changes the common event system to allow you to reserve multiple common events. They are stored in a queue, and are retrieved in a first-in first-out order.

RMUnit – Test Framework 10

RMUnit – Test Framework

This is a unit test framework provided for RPG Maker VX Ace. It is built on top of Test::Unit and comes with a set of test suites specific for the default engine that comes with RM....