Enemy Class
This script allows you to set up enemies the same way actors are set up using classes. An enemy’s parameters are determined by their level, which is determined by the class parameter curves. You can set...
This script allows you to set up enemies the same way actors are set up using classes. An enemy’s parameters are determined by their level, which is determined by the class parameter curves. You can set...
This script allows you to assign levels to enemies. The level of an enemy is determined when you encounter the enemy. The level is specified as a formula, which means you can define two types...
This script allows you to set a troop emerge name. By default, the troop emerge message lists all of the enemies that appear. You can change it to use the troop’s name, or a custom name...
The Enemy Param Formulas script now supports EX-Param and SP-Param formulas in addition to the basic parameters. Now you can scale all enemy parameters according to any game data such as variables, switches, actor...
This script allows you to set the max TP for each actor using a formula. Max TP can be determined by the actor or by the class: if the actor has its own max...
This script allows you to create skills or items that perform TP related damage types. You can directly damage a target’s TP, or recover the target’s TP, or even drain the target’s TP.