'''Noesis import plugin. Written by Tsukihime''' from inc_noesis import * import noesis import rapi def registerNoesisTypes(): '''Register the plugin. Just change the Game name and extension.''' handle = noesis.register("Ultimate Mortal Kombat", ".meshset") noesis.setHandlerTypeCheck(handle, noepyCheckType) noesis.setHandlerLoadModel(handle, noepyLoadModel) return 1 def noepyCheckType(data): '''Verify that the format is supported by this plugin. Default yes''' return 1 def noepyLoadModel(data, mdlList): '''Build the model, set materials, bones, and animations. You do not need all of them as long as they are empty lists (they are by default)''' ctx = rapi.rpgCreateContext() parser = SanaeParser(data) parser.parse_file() mdl = rapi.rpgConstructModel() mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList)) mdl.setBones(parser.boneList) mdl.setAnims(parser.animList) mdlList.append(mdl) return 1 class SanaeParser(object): def __init__(self, data): '''Initialize some data. Refer to Sanae.py to see what is already initialized''' self.inFile = NoeBitStream(data) self.animList = [] self.texList = [] self.matList = [] self.boneList = [] def plot_points(self, numVerts): rapi.rpgCommitTriangles(None, noesis.RPGEODATA_USHORT, numVerts, noesis.RPGEO_POINTS, 1) def read_name(self): return noeStrFromBytes(self.inFile.readBytes(64)) def parse_faces(self, numIdx): return self.inFile.readBytes(numIdx*2) def parse_vertices(self, numVerts): vertBuff = self.inFile.readBytes(numVerts*26) rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 26, 6) #rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 12) #rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 24) #show the vertices self.plot_points(numVerts) def parse_file(self): numMesh = self.inFile.readUInt() #for i in range(numMesh): for i in range(2): meshName = self.read_name() matName = self.read_name() numVerts = self.inFile.readUInt() numIdx = self.inFile.readUInt() * 3 self.inFile.readFloat() idxBuff = self.parse_faces(numIdx) self.parse_vertices(numVerts) #draw the triangles rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_USHORT, numIdx, noesis.RPGEO_TRIANGLE, 1)