姫HimeWorks

6

Guard Skill Command

This script changes your guard command depending on a variety of conditions. The guard command can be based on what states are applied, what your actor has currently equipped, or what their class is. By...

14

Level Difference Exp

This script allows you to specify a “level difference” exp modifier. It introduces a “level difference” exp formula which takes the level difference between an actor and an enemy and determines how the exp will...

Actor Victory Exp 0

Actor Victory Exp

The default system assumes all actors gain the same amount of base exp from the troop, and does not provide any support for additional exp modifiers such as level difference. This script changes the exp gained...

32

Enemy Class

This script allows you to set up enemies the same way actors are set up using classes. An enemy’s parameters are determined by their level, which is determined by the class parameter curves. You can set...

33

Enemy Levels

This script allows you to assign levels to enemies. The level of an enemy is determined when you encounter the enemy. The level is specified as a formula, which means you can define two types...