姫HimeWorks

DemystifyingCollisionDetection1 1

Dev log: Demystifying movement collision detection

In a previous dev log, we explored how movement is done and I provided a very bare-bones implementation of “pixel movement”, which allows you to move your character along a finer movement grid. In this article, we explore how map movement collision...

Reading files in RPG Maker 0

Reading files in RPG Maker

File I/O is an important topic when it comes to RPG Maker. Everything that you work with is stored in external files and are loaded by the engine at run-time, whether they are database...

Passive Conditional States 5

Passive Conditional States

Neon Black provides a passive skills script that allows you to create skills that provide constant buffs using states. The states themselves are not added to the actor; instead, it pulls the states’ features and...

Item and Equip Skills 4

Item and Equip Skills

The RMScript Idea series focuses on mechanics or functionality that I’ve thought of, potentially based on existing games that I have seen or played. Equip skills are skills that are attached to your equips....