姫HimeWorks

42

Enemy Levels MV

Do you want your enemies to have levels like actors? You could use levels as a way to determine their difficulty level compared to the actor’s current level. For example, if your actor is currently level...

5

State Change Animations

Would you like to provide some visual indication that a state has been added or removed? By default, when a state is added, there isn’t really any visual indication beyond a little icon in your...

14

Enemy Classes MV

Would you like a better way to manage your enemies’ parameters and skills? For example, if you have a plugin that gives you enemy levels, you could take advantage of using classes to determine what...