Script Compatibility Talk: Object Composition
As a scripter, I write scripts with the goal of being plugged into any project and suddenly a developer has just solved a problem. In this article I discuss a certain technique that I personally have...
As a scripter, I write scripts with the goal of being plugged into any project and suddenly a developer has just solved a problem. In this article I discuss a certain technique that I personally have...
File I/O is an important topic when it comes to RPG Maker. Everything that you work with is stored in external files and are loaded by the engine at run-time, whether they are database...
Some scripters have expressed confusion about how I have implemented Instance Items, so I have decided to explain how it is designed and how it works. I will discuss how add-ons can be written for it...
There is a bug in several of my scripts regarding aliasing and class inheritance, and this may be a very subtle issue and result in hours of debugging before you find it. The problem occurred when a scripter was writing...
Formulas are one of the most powerful features available to RPG Maker game developers. They allow developers to enjoy the full capabilities of the Ruby scripting language while keeping their databases and events separate...
Devs that use my scripts may notice that I really like using formulas. You might recognize this one from your default attack damage formula a.atk * 2 – b.def * 4 Or in the case...