Category: Events

Dynamic Stack Size 9

Dynamic Stack Size

This script allows you to adjust an item’s stack size during the game. If you decrease the party’s stack size below the current number of items for that stack, the items are not deleted. Instead, you...

Utils: Equip Checks 0

Utils: Equip Checks

This script provides a set of convenience script calls for your checking equips. You can check actors based on their ID, or based on their position in the party. For example, you can check if an...

Shop option: price formula 4

Shop option: price formula

The Shop Manager now supports a new shop option called “price formula”. This allows you to set the price of a good using a formula. The basic use case is to allow you to...

8

Negated Conditional Branch

This script allows you to create negated conditional branches in your events. For example, if your conditional branch tests “if actor exists”, then the negated conditional branch tests “if actor does not exist”. The...

Extended Common Events 5

Extended Common Events

This script replaces the way common events are created and managed. Instead of using the database to set up common events, you create a special “common event map” and all events on that map...