Pre-Title Events
RPG Maker MV gives you a nice title screen, but it doesn’t give you much control over what should happen before the game goes to the title screen. For example, you might want to show some...
RPG Maker MV gives you a nice title screen, but it doesn’t give you much control over what should happen before the game goes to the title screen. For example, you might want to show some...
The symbol dial system allows you to easily set up combination dials with any symbols of your choice. You can use numbers, letters, and even characters from different languages. Symbol dials can be used...
This script allows you to set more digits for your number input event command. By default, the event editor only supports up to 8 digits.
The Scene Interpreter allows you to run common events in any scene that you want. For example, when you use an item that calls a common event, by default it would take you back to...
This script allows you to run a common event when you encounter an enemy through “random encounter”. When the common event finishes executing, the random encounter battle will begin. In this common event, you...
This script allows you to manually perform a check to see if there are any events that can be triggered by the player. It is almost equivalent to pressing the action button on the map,...