Remove State on Action
Do you have a buff state that will allow you to unleash a guaranteed critical strike, but only for the next action that you take? Or perhaps a state that will increase the effect of...
Do you have a buff state that will allow you to unleash a guaranteed critical strike, but only for the next action that you take? Or perhaps a state that will increase the effect of...
Do you have states that automatically change into other states after a certain amount of turns or actions have elapsed? For example, you have a Doom state that counts down every turn, and when the countdown...
Do you want to have states that can remove other states? For example, you have two types of poison states: Weak Poison, and Strong Poison. When the Weak Poison state is applied, you lose 5%...
Do you have a state that can be removed when you apply the same state? For example, you use a state that adds a poison state, but when you apply the same poison state, it...
In RPGMaker MV, the default death state is the first state in your database. When this state is applied, a battler (enemy or actor) is considered to be dead. During battle, when all enemies have the...
(日本語の説明はこちらです) By default, RPG Maker gives you 5 equip types to work with: You also have the ability to add and modify equip types directly in the database in the Terms tab. However, one problem you...