Category: Dev Log

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Diagonal Movement and Large Sprites

In all of the previous articles on diagonal movement, I only used 32×32 character sprites because they were readily available to me. Now the question is, what happens if you have character sprites that are...

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Understanding Large Troops

This article discusses some of the limitations in RPG Maker’s troop editor, explore some workarounds, and then look at a few solutions that have been implemented to address these limitations. I assume you have a general idea...

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Diagonal Movement and Movement Speed

This is the third part of my dev log on implementing diagonal movement in your RPG Maker VX Ace project. In the first part, we modified the movement scripts to allow diagonal movement and to use diagonal sprites...

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Diagonal Movement and Character Interaction

This is the second part of my tutorial on introducing diagonal movement into RPG Maker. In the first part, we started with the default project: 4-directional movement and no support for diagonals movement. We modified...