Author: Hime

Effect Callbacks 0

Effect Callbacks

Just an update to my Effect Manager. I have implemented “Effect callbacks” which allows you to pass your effect to another scene along with a particular method to call. This allows you to create...

Event Trigger Labels 41

Event Trigger Labels

This script allows you to assign multiple action triggers to an event. Every page can have its own set of action triggers. The action button, by default, is the C button (on keyboards, it is...

Core: Drop Conditions 0

Core: Drop Conditions

This script re-writes one method that determines whether a drop item should be dropped or not. It provides support for denominator based probability (eg: 1 / 20 chance), or a direct percentage (0.05 chance),...

Note Manager 10

Note Manager

This script provides various note-tagging functionality. It implements the “Note Files” specification. It supports the following features Automatically loading external notes stored in text files Note Sections Explicitly loading external note files from your...

Core: Learning 0

Core: Learning

This script overwrites the default learning logic by separating the “can learn” conditions into a separate method. This allows you to add more conditions without having to overwrite any of the methods that are...

Feature Manager 23

Feature Manager

This is a plugin-based scripting system that allows you to quickly define features and add them to RPG::BaseItem objects. Then you define the behavior of the feature and then tag your database objects. Script...