This plugin changes the way item/skill scopes are handled in RPG Maker.
By default, all scopes are defined by the item or skill, and the action’sscope is based on the item or skill being used.
With this plugin, the action’s scope is separated from the skill. For example, if your skill targets “one enemy” by default, you could
write additional plugins that make it so that the action can be changed to target “all enemies”, or “one ally” as needed.
The purpose of this plugin is to improve compatibility between different scope-related plugins and to provide a standard way of managing scope.
Plugin: download here (right-click, save as)
Download ths plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_ScopeCore plugin.
Once it is in your list of plugins, turn the plugin on.
Plug and play.
Here is a list of scopes that you can use in other plugins:
1-enemy all-enemy 1-random-enemy 2-random-enemy 3-random-enemy 4-random-enemy 1-ally all-ally 1-ally-dead all-ally-dead user