Pre-Emptive Battle Events

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

Ever wanted more control over whether your party will get a pre-emptive strike when a battle begins, or a surprise attack from the enemy?

This plugin provides you with a way to guarantee a pre-emptive or surprise by setting some variables.

he variables determine how many battles the corresponding effect will occur. For example, if your pre-emptive variable had a value of 3, that means for
the next 3 battles, you will have pre-emptive strike.

During each battle, the variables will automatically be decreased by 1, so you don’t need to worry about updating them yourself.

By managing these variables in your events or skills, you can create forced pre-emptive strikes or surprise attacks, which leads to different mechanics and storyline tools for your game.

Download

Plugin: download here (right-click, save as)

Installation

Download the plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_PreEmptiveBattleEvents plugin.

Once it is in your list of plugins, turn the plugin on.

Usage

In the plugin parameters, choose which variables will represent pre-emptive strike and surprise attack. Then, you can just set them up in your events, or any other methods that you know to change variable values.

preEmptiveBattleEvents2

When the pre-emptive variable is greater than 0, you will be guaranteed the first action in your next battle. Similarly, when the surprise variable is greater than 0, the enemy will get the first action.

Only one of these variables should have a non-zero value at anytime.

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

You may also like...

5 Responses

  1. Val says:

    Question Hime about not this plugins but about the Nice Animated Icon you have for when the player need to press the action bouton.

    Can you show me how to add it in my project?

    thank you in advance 😀

  2. Ctelin Ajira says:

    Sounds pretty neat.

    Quick question though. Does this cancel out the default behavior for first-strike? Or will the default behavior occur if both variables are 0?

Leave a Reply

Your email address will not be published.

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax