Move Route Commands

moveRouteCommands1

This plugin provides some extra move route comands that might be useful.
Currently, it supports the following:

* moving towards a specific event
* moving away from a specific event

If there is anything you would like to see, just send me a message and I’ll
look into adding it to the library.

Download

Plugin: download here (right-click, save as)

Installation

Download ths plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_MoveRouteCommands plugin.

Once it is in your list of plugins, turn the plugin on.

Usage

All commands can be used in a move route with the script call command.
Below are all of the script calls that are provided by this plugin.

Move Towards Event

Moves the character towards a specific event

script: this.moveTowardsEvent(ID)
example: this.moveTowardsEvent(23)

Move Away From Event

Moves the characters away from a specified event

script: this.moveAwayFromEvent(ID)
example: this.moveAwayFromEvent(5)

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9 Responses

  1. David says:

    Wanted a movement for an event with a specific comment, like a hashtag.

  2. Kristal Fisher says:

    I would like to have it to move the specified follower to a coordinate and change the way they are facing. (example. Player sits in a chair to watch something on a stage, follower can be moved to sit in the chair beside the player)

  3. Runemaster Kiro says:

    Could you please add the possibility to cast animations on target event for future updates?

    So I could stage a couple of npc’s moving around while they cast hit animations on eachother pretending to be “battling” in my scenarios through the move route system.

  4. Angelina says:

    Hi, I wanted to use this programm for making a cat being chased by a dog and running away while he follows her.
    But ist doesn´t work, it´s just saying “cat not defined” and i dont know how to make it work.
    Maybe you could help me?
    (I´m sorry for my bad english)

  5. John says:

    I’m using your Party Manger script and was hoping to have the event move towards one of the created parties.

    I was thinking maybe this.moveTowardsParty(ID) would work?

    Any help would be great!

    http://himeworks.com/2016/02/party-manager-mv/#IdleParty

    • Hime says:

      In the move route, you can use a script call
      this.moveTowardCharacter(SOME_CHARACTER)
      Where the character is an event object.
      I’ve updated the plugin so that you can say this:

      this.moveTowardCharacter($gameMap.idlePartyEvent(3))

      Which will have the specified character move towards the idle party event that represents party with ID 3.

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