Do you want to use side-view actors as enemies?
For example, maybe one of your actors decides to join the enemies, but you still want them to appear the same as they did when they were in your party!
With this plugin, you can easily set up enemies to use side-view actor sprites.
Enemies will behave the same way as actors
- When they are preparing to attack, they will be in their ready stance
- When they are preparing to cast a spell, they will begin chanting.
- When they are in critical condition, this will be shown on the sprite
- When they die, they will fall over.
Plugin: download here (right-click, save-as)
- Sideview Actor Enemy Weapons – add weapons animations for your enemies.
Download ths plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_SideviewActorEnemies plugin.
Once it is in your list of plugins, turn the plugin on.
If you would like to use the enemy weapons add-on, you will also need to install Enemy Equips, along with any requirements that it needs.
To have enemies use a side-view actor spritesheet as their sprite, note-tag the enemy with
<sv actor name: NAME />
Where the NAME is the filename of the SV Actor sprite that you want to use. The sideview actor image must be placed inside the sv_actors folder.
Setting up Enemies in the Troop Editor
You will notice that I don’t actually talk about the sv_enemies folder. This is because the image used here will be ignored during the game.
Everything will remain the same for the enemy: you would set their positions in the troop editor as usual and the enemy will appear there, except using SV Actor sprites.
You can take one of the sprites from the SV Actor spritesheet and use that as the enemy sprite in the database. This is only used as a placeholder for visual setup purposes.