This script provides a message code that allows you to change the face that will be displayed in the message box. This allows you to display different faces in the middle of a message.
The message code is customizable so you can choose what code you want to use in case of conflicts with other scripts.
This script can be used in conjunction with other scripts that treat certain face names in a special way. For example, you can use Placeholder Graphics to draw faces based on certain actors or party members.
Script: download here
In the script editor, place this script below Materials and above Main
Use the message code
To change the face that is shown in the message box.
The message code takes a name, which is the name of the face image to use.
It also takes an index, which is the index of the face on the image.
By default, the code is MF and the delimiter is the comma “,”. In the configuration, you can choose the code and delimiter that you want to use for the message code. The delimiter is what separates the name from the index.
To change the face to the first face in the face sheet, use the code
To change to the second face of the same sheet, use
The position where text starts is determined when the page begins. This means that if you initially don’t have a face, but will draw faces later on, you should create an empty face image so the game knows that you’re planning to show faces.