Battle Reaction Conditions

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

This is an update for the Battle Reactions script. It introduces the concept of “Reaction Conditions”, which are conditions that must be met in order for the reaction to occur.

For example, you may require a certain state to be applied, or your HP to be under a certain threshold, or that certain actors are in the party.

The script originally provided a “chance” variable that allowed you to indicate the likelihood that the reaction will occur. This is considered to be deprecated and should not be used.

All conditions should be done using reaction conditions, including random probabilities, because they are much more flexible and allow you to condition your reactions on anything that you can imagine.

See the script usage for more information!

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

You may also like...

1 Response

  1. rubydragon44 says:

    Battle Reactions allows a reaction skill to occur even if the move doesn't connect.
    How would I have it so that it's
    if skill hits?

Leave a Reply

Your email address will not be published.

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax