This script allows you to set up “idle party” events. These are special events that appear when you have other parties on the same map. You can interact with idle parties the same way you would with an event.
A party is idle when
- it is not the currently active party, and
- it is not synchronized to the currently active party
Each map must have its own set of idle party events in order for the party to appear. Each event is given a party ID, which is used to associate that
event with a particular party. When the party is idle, the idle party event will move to the party’s position when it went idle.
An idle party event behaves exactly as a normal event would, with custom move routes and parallel processes. However, even if they move around, when you switch parties, they will be reset to the party’s location. The graphics that an idle party uses is based on the party leader’s graphics.
In the script editor, place this script below Party Manager and above Main
To create an idle party event, in the first page of an event, add the comment:
<idle party id: x>
x is the ID of the party to assign to
Repeat this for any parties that you would like an idle event for.
Every map must have their own set of idle party events.
The following are screenshots of Hime interacting with Yuki in two separate maps. They are set up as two separate parties, and each map has its own set of idle party events with their own dialogue. Check out the demo to get a better idea what you’re seeing.