Custom Start Locations

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

This script allows you to manage multiple start locations, giving each a
unique name that you can use in your scripts or script calls. You can create
as many start locations as you want provided that each location has its own
name.

This script only provides functionality for creating and managing multiple start locations. It is meant to provide some functionality that other scripts might want.

Download

Script: download here

Installation

Place this script below Materials and above Main

Usage

In the configuration section there is a table that allows you to specify
the start location. The name of the start location that you specify in the
editor is called “default” and should not be used.

To move players to a custom start location, you just need to make the script
call

$game_player.move_to_start_location(name)

Where name is the name of a start location defined in the start location
table.

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

You may also like...

Leave a Reply

Your email address will not be published.

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax