Vehicle Routes

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

vehicleRoutes1

This script allows you to set move routes for vehicles on the screen using the move route editor.

Download

Script: download here

Installation

Place this script below Materials and above Main

Usage

Before a move route command, make a script call

set_vehicle_route(TYPE)

Where TYPE is one of the following

:boat
:ship
:airship

The next move route command will be applied to the specified vehicle, if
the vehicle is on the same map.

vehicleRoutes2

Note that there are two special move commands available for vehicles. Use a script call:

get_on
get_off

The vehicles will play the appropriate animations for getting on and off.

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

You may also like...

3 Responses

  1. Ian Bach says:

    Do you have a script to make it so a vehicle can be a horse?

    I want to have 2 dif graphics at least i guess one just the horse and then ones for each character but at least main character.

    I tried will plug and play but it only works on the small boat vehicle.

    I need at least 2 land vehicles on game I am making
    thanks for all the awesome scripts you write.
    I am new to rpg maker and am lovin it. !!

  2. Johnny says:

    Very useful!

    Thanks!

Leave a Reply

Your email address will not be published.

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax