Full-sized Animations

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By default, all animations are composed of a sequence of images stored in 192×192 cells. This means that you can effectively use images of that size comfortably. Of course, you can try to coordinate multiple cells together to form a larger image, but if you have a very large image it is no longer feasible.

This script allows you to convert an animation sheet into one large image rather than separate cells, allowing you to easily create large animations.

Download

Script: download here

Installation

Place this script below Materials and above Main

Usage

In the configuration section, type in the ID’s of all animations that should use the full-sized sheet. Then set up your animation as usual.

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When an animation is full-sized, the second picture will be treated as a full sheet, while the first picture is treated normally.

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Keep in mind that the editor only shows the top-left corner.

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5 Responses

  1. Herosmith15 says:

    You’re right. Getting a Victor Saints’s Demo for his Animated Battlers would be a blessing, but I have to read that manual! XD *facedesk*

  2. harvard1932 says:

    Mind putting up a demo as reference? 🙂

    • Tsukihime says:

      Is there something that is missing in the instructions? Cause in terms of set-up that’s pretty much all there is to it. It assumes you know how the animation editor works though.

      • Herosmith15 says:

        LOL Burn!

        Great code and thanks! 😀

        • Hime says:

          It is reasonable to ask for a demo, in case someone doesn’t want to spend time to set it up themselves (I typically don’t want to spend that time, for example), but I think the amount of time required to set up is not much if you just want to see how it works.

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