This script allows you to set up enemy talk events during battle and use a talk command to interact with enemies.
Place this script below Command Manager and above Main
To add the talk command, tag actors with
Enemy talk events are set up as troop event pages.
To create an enemy talk event page, create a comment of the form
<enemy talk event: x>
Where x is the index of the enemy that this will apply to. The first enemy
has an index of 1.
To trigger this talk event, you must use the “talk” command on the enemy
during battle. The event will run once the action is executed.
To check who is currently talking, in your script calls you can use
to get a reference to a Game_Actor object. This can be used in conditional branches.