Party-based Graphics

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This script allows you to use placeholder images for various event commands involving graphics. The purpose of the script is to allow you to create flexible events and dialog without having to duplicate too many things.

This script provides two basic functionalities:

  1. Dialog face pictures on party member position
  2. Event graphics based on party member position

This script is absolutely essential for conveying your story if your game involves different characters, and possibly characters whose graphics you have no control over.

Download

Script: Download here

Usage

This script relies on “placeholder images”: these are just images whose purpose is to be replaced by the appropriate image to display when the game is running.

The contents of the place holder image itself is not important: you simply need a valid image with a proper filename.

Each image represents a specific position in the party, starting from position 1 which is the leader of the party. A possible placeholder might look like this to remind you that it is for the first position in the party.

The name of the images are simply

party1
party2
party3

And so on, depending on which party positions you want to use: party1 for the first position, party2 for the second position, …

Once you have created some placeholder images, place them in the appropriate Graphics folders. The following sections describe how to set up your party-based graphics.

Party-Based Dialog

You can set up dialog to show faces depending on the positions of each member in your party.

Begin by taking one of those placeholder images and placing it in the Faces folder in your Graphics folder. You should be able to select it in your Show Text editor:

That is all you need to do. Since you’ve selected “party1”, that means the image will be replaced with the face of the actor in the first position in your party.

If successful, when you talk to an NPC, the face graphic used will depend on your party formation.


After changing formation and talking to the NPC again:

It wouldn’t matter how many actors you have in your game; you would only have to create the event once and then let the engine handle the image replacement for you.

Party-based Events

The setup is basically the same as before, except instead of placing our placeholder pictures in the Faces folder, we place them in the Characters folder. You might want to create 4×3 placeholder images with filenames like

$party1
$party2

So that it is easier to select when setting up your event.

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2 Responses

  1. Sughayyer says:

    Hi again, Hime!
    Can I change all instances of $game_party.members[index] with
    $game_actors[index] to make faces based on actors instead of party position?

    Thanks!

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