The latest update to the Effect Manager now comes with the ability to specify conditions that must be met before an effect is applied.
This allows you to define conditions that must be met for each effect to activate.
If the conditions are not met, then the effect is ignored.
If no condition is defined, then it will always activate.
Conditional effects can be used for all effect plugins.
Conditions are just expressions that should evaluate to true or false, such as
a.hp < 200 b.level > 5
Conditions use the same variables as damage formulas, and some extras:
`a` is the user `b` is the target `v` is a reference to $game_variables `s` is a reference to $game_switches
A new note-tag is provided to allow you to specify conditional effects:
<cond_eff: idstring "cond" arg1 arg2 ... >
cond is the expression that must be satisfied. Note that you must surround the condition with quotation marks.
If you do not need an effect to have conditions, you can just use the regular effect notetag.