Effect Callbacks

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

Just an update to my Effect Manager. I have implemented “Effect callbacks” which allows you to pass your effect to another scene along with a particular method to call.

This allows you to create effects that are not as trivial as one-time calculations. Instead, you can now call different scenes to allow players to select different options (like picking an item, or casting a skill). An effect callback is sent to the scene so that you can invoke that method to process your effect.

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

You may also like...

Leave a Reply

Your email address will not be published.

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax